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The replay itself goes smooth, so I have to assume its the recording software I'm using that is having trouble interfacing with the replay? Jumpy play back, so I am at an impasse as the extent of my video creating expertise is somewhat limited. I have tried camtasia with the same results. So the actual useful posts I received, I have tried the "Fraps fix" that LoLReplay suggests, however also in the FAQs I noticed they recommend using something other than fraps. I really dislike your arrogance and attempts to embarrass someone by suggesting they do something that the clearly already have tried, perhaps you should go elsewhere to make yourself feel more intelligent. If you had read my OP instead of being ignorant and jumping to conclusions you would realise I had already tried recording over the replay with other such recording software. lrf is not a video format, I have read the FAQ. Realtime Video Capture Software - Have you ever wanted to record video while playing your favourite game? Come join the Machinima revolution! Throw away the VCR, forget about using a DV cam, game recording has never been this easy! Fraps can capture audio and video up to 2560x1600 with custom frame rates from 1 to 120 frames per second!Īll movies are recorded in outstanding quality.
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Your screen captures are automatically named and timestamped. Screen Capture Software - Take a screenshot with the press of a key! There's no need to paste into a paint program every time you want a new shot. Save the statistics out to disk and use them for your own reviews and applications. Perform custom benchmarks and measure the frame rate between any two points. In its current form Fraps performs many tasks and can best be described as:īenchmarking Software - Show how many Frames Per Second (FPS) you are getting in a corner of your screen. WIP, to be completed one day.Fraps is a universal Windows application that can be used with games using DirectX or OpenGL graphic technology. observer-mode/rest/consumer/getSpectatorGameInfo/ Playing back game data This call is part of the official Riot Games API. Current game informationīefore you can even get the game's metadata, you'll need to retrieve necessary information for the game. There is some behavior in the API which I do not fully understand yet, so there are if statements to catch these edge cases. But what if you could return back the exact same data at a later time, simulating the spectate but viewing it at anytime? That's the concept behind replays and that's how they work. When you spectate a game in League of Legends, you tell the client to use a HTTP server, and make HTTP requests to it to retrieve data in chunks which make up a game. Storing and playing back replays in League of Legends How it works
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